Hi! Unfortunately the link in this post is broken; I went to the out.com website to find the essay, as I couldn't get to it by clicking the link.
This is a great post! (I recently found your blog through PhD in Parenting and have enjoyed reading through your posts and have added you to my google reader.) I think your last point is particularly important; one can still be a mother if one hasn't given birth or breastfed, and conversely doing so doesn't make everyone a mother.
I had the same difficulty - here's the actual link, if anyone else needs it: http://www.out.com/news-commentary/2012/05/12/happy-mothers-day-transgender-dad
One of the standout features of bitlife is its depth of choices. Every decision, no matter how small, can have significant consequences later in the game. This intricate web of choices creates a unique narrative for each player, ensuring that no two playthroughs are ever the same.
Hi! Unfortunately the link in this post is broken; I went to the out.com website to find the essay, as I couldn't get to it by clicking the link.
ReplyDeleteThis is a great post! (I recently found your blog through PhD in Parenting and have enjoyed reading through your posts and have added you to my google reader.) I think your last point is particularly important; one can still be a mother if one hasn't given birth or breastfed, and conversely doing so doesn't make everyone a mother.
I had the same difficulty - here's the actual link, if anyone else needs it: http://www.out.com/news-commentary/2012/05/12/happy-mothers-day-transgender-dad
ReplyDeleteSo sorry! It's been fixed now. Glad you liked the post though :)
ReplyDeletegoogle 3159
ReplyDeletegoogle 3160
google 3161
google 3162
google 3163
google 3164
This is a good and impressive article that I read. Thank you very much. papa's freezeria
ReplyDeleteOne of the standout features of bitlife is its depth of choices. Every decision, no matter how small, can have significant consequences later in the game. This intricate web of choices creates a unique narrative for each player, ensuring that no two playthroughs are ever the same.
ReplyDelete